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Murmuration

Murmuration

Category: Particles Tags: particle, gpu, flocking, boids, graphic, chevron, structural

GPU flocking as a bold, velocity-oriented chevron silhouette — ~131k boids flock (separation, alignment, cohesion) and gather into legible procedural shapes (ring, disc, grid, chevron). Hard-edged motion graphics, not a soft glow. Patch audio onto gather/scatter via modulation.

Parameters

Shape

ParameterRangeDefaultUnit
Shape0 – 41
Gather-100 – 10060
Shape Scale0.3 – 1.51
Shape Rotation0 – 3600°
Scatter-100 – 1000

Render

ParameterRangeDefaultUnit
Density0 – 10060%
Population0 – 100100%
Boid Size0 – 10040
Sharpness0 – 10070%
Streak0 – 1000%

Flock

ParameterRangeDefaultUnit
Separation0 – 10045%
Alignment0 – 10050%
Cohesion0 – 10050%
Perception0 – 10060%
Max Speed0 – 10050
Steer Force0 – 10050

Motion

ParameterRangeDefaultUnit
Speed-100 – 10024
Wander0 – 10015%
Flow Angle0 – 3600°

Color

ParameterRangeDefaultUnit
Color Mode0 – 33

Color (Primary)

ParameterRangeDefaultUnit
Hue0 – 360198°
Saturation0 – 10080%
Brightness0 – 10095%

Color (Accent)

ParameterRangeDefaultUnit
Hue0 – 360331.2°
Saturation0 – 10070%
Brightness0 – 100100%

Background

ParameterRangeDefaultUnit
Hue0 – 360223.2°
Saturation0 – 10055%
Brightness0 – 1002%
Background Opacity0 – 100100%

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%