
Category: Objects
Tags: gpu, physics, simulation, rigid-body, visualizer, graphic
Thousands of 2D rigid balls fall, collide, and pile — true GPU rigid-body physics (friction, restitution, spin), not an SDF illusion. A physics visualizer: fire tilt / swirl / burst / bounce forces for beat-synced bursts, gather the balls into a ring / disc / bars / grid, and flash them with loudness. Patch audio onto any control via modulation.
Parameters
Shape
| Parameter | Range | Default | Unit |
|---|
| Shape | 0 – 4 | 0 | |
| Gather | -100 – 100 | 0 | |
Bodies
| Parameter | Range | Default | Unit |
|---|
| Amount | 0 – 100 | 32 | % |
| Size | 0 – 100 | 50 | |
| Size Variation | 0 – 100 | 35 | % |
| Spin | 0 – 100 | 40 | % |
Physics
| Parameter | Range | Default | Unit |
|---|
| Gravity | -100 – 100 | 40 | |
| Bounce | 0 – 100 | 5 | % |
| Friction | 0 – 100 | 60 | % |
| Damping | 0 – 100 | 10 | % |
| Max Speed | 0 – 100 | 60 | |
| Shake | 0 – 100 | 0 | % |
Forces
| Parameter | Range | Default | Unit |
|---|
| Tilt | -180 – 180 | 0 | ° |
| Swirl | -100 – 100 | 0 | |
| Turbulence | 0 – 100 | 0 | % |
| Burst | -100 – 100 | 0 | |
| Bounce | 0 – 100 | 0 | % |
| Flash | 0 – 100 | 0 | % |
Color
| Parameter | Range | Default | Unit |
|---|
| Color Mode | 0 – 3 | 3 | |
Color (Primary)
| Parameter | Range | Default | Unit |
|---|
| Hue | 0 – 360 | 208.8 | ° |
| Saturation | 0 – 100 | 75 | % |
| Brightness | 0 – 100 | 95 | % |
Color (Accent)
| Parameter | Range | Default | Unit |
|---|
| Hue | 0 – 360 | 342 | ° |
| Saturation | 0 – 100 | 70 | % |
| Brightness | 0 – 100 | 100 | % |
Background
| Parameter | Range | Default | Unit |
|---|
| Hue | 0 – 360 | 223.2 | ° |
| Saturation | 0 – 100 | 50 | % |
| Brightness | 0 – 100 | 2 | % |
| Background Opacity | 0 – 100 | 100 | % |
These parameters are available on all sources.
| Parameter | Range | Default | Unit |
|---|
| Position X | -100 – 100 | 0 | |
| Position Y | -100 – 100 | 0 | |
| Rotation | -180 – 180 | 0 | ° |
| Scale | 0 – 200 | 100 | % |
| Zoom | 0 – 200 | 100 | % |