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Collider

Collider

Category: Objects Tags: gpu, physics, simulation, rigid-body, visualizer, graphic

Thousands of 2D rigid balls fall, collide, and pile — true GPU rigid-body physics (friction, restitution, spin), not an SDF illusion. A physics visualizer: fire tilt / swirl / burst / bounce forces for beat-synced bursts, gather the balls into a ring / disc / bars / grid, and flash them with loudness. Patch audio onto any control via modulation.

Parameters

Shape

ParameterRangeDefaultUnit
Shape0 – 40
Gather-100 – 1000

Bodies

ParameterRangeDefaultUnit
Amount0 – 10032%
Size0 – 10050
Size Variation0 – 10035%
Spin0 – 10040%

Physics

ParameterRangeDefaultUnit
Gravity-100 – 10040
Bounce0 – 1005%
Friction0 – 10060%
Damping0 – 10010%
Max Speed0 – 10060
Shake0 – 1000%

Forces

ParameterRangeDefaultUnit
Tilt-180 – 1800°
Swirl-100 – 1000
Turbulence0 – 1000%
Burst-100 – 1000
Bounce0 – 1000%
Flash0 – 1000%

Color

ParameterRangeDefaultUnit
Color Mode0 – 33

Color (Primary)

ParameterRangeDefaultUnit
Hue0 – 360208.8°
Saturation0 – 10075%
Brightness0 – 10095%

Color (Accent)

ParameterRangeDefaultUnit
Hue0 – 360342°
Saturation0 – 10070%
Brightness0 – 100100%

Background

ParameterRangeDefaultUnit
Hue0 – 360223.2°
Saturation0 – 10050%
Brightness0 – 1002%
Background Opacity0 – 100100%

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%