
Category: Distortion
Tags: break, shatter, shards, physics, gpu, compute, destructive
GPU compute shatter — breaks the live frame into rigid shards that spring between assembled and exploded with real momentum and overshoot, not an SDF illusion. Drive it like a visualizer: ride Shatter on the drop, spike Burst on a beat. Patch audio onto any control via modulation.
Parameters
Shatter
| Parameter | Range | Default | Unit |
|---|
| Shatter | 0 – 100 | 0 | |
| Spread | 0 – 100 | 50 | |
| Bounce | 0 – 100 | 40 | |
Forces
| Parameter | Range | Default | Unit |
|---|
| Burst | -100 – 100 | 0 | |
| Gravity | -100 – 100 | 0 | |
| Spin | 0 – 360 | 108 | ° |
| Drift | 0 – 100 | 30 | |
Look
| Parameter | Range | Default | Unit |
|---|
| Gap | 0 – 100 | 0 | |
| Shards | 8 – 48 | 24 | |
| Seed | 0 – 100 | 0 | |
Collision
| Parameter | Range | Default | Unit |
|---|
| Collide | 0 – 100 | 0 | % |
| Floor | 0 – 1 | 1 | |
Parameters
| Parameter | Range | Default | Unit |
|---|
| Mix | 0 – 100 | 100 | % |