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Attractor

Attractor

Category: Particles Tags: particle, gpu, 3d, strange-attractor, chaos, glow, structural, audio

GPU strange-attractor light-structure — a million points integrated through a selectable 3D chaotic system (Lorenz, Aizawa, Thomas, Halvorsen, Dadras, Rössler) into a luminous wireframe sculpture. Sweep the coefficient dials to morph it; rotate the camera to orbit. Audio-reactive, never loops.

Parameters

Structure

ParameterRangeDefaultUnit
Attractor0 – 50
Density0 – 10040%
Lifetime1 – 2412.5s

Coefficients

ParameterRangeDefaultUnit
Coefficient A-100 – 1000
Coefficient B-100 – 1000
Coefficient C-100 – 1000
Coefficient D-100 – 1000

Particles

ParameterRangeDefaultUnit
Point Size0 – 10030
Glow0 – 10070
Glow Falloff0.6 – 83.3
Streak0 – 1000%

Motion

ParameterRangeDefaultUnit
Orbit Speed-100 – 10024

Audio

ParameterRangeDefaultUnit
Bass Drive0 – 10040%
Treble Shimmer0 – 1000%

Camera

ParameterRangeDefaultUnit
Rotate Y0 – 3600°
Rotate X0 – 36043.2°
Zoom0.5 – 31.6
Depth Fade0 – 10060%

Color

ParameterRangeDefaultUnit
Color Mode0 – 30
Speed Tint0 – 10040
Hue Drift0 – 3600°

Color (Far)

ParameterRangeDefaultUnit
Hue0 – 360198°
Saturation0 – 10085%
Brightness0 – 10050%

Color (Near)

ParameterRangeDefaultUnit
Hue0 – 360331.2°
Saturation0 – 10075%
Brightness0 – 100100%

Background

ParameterRangeDefaultUnit
Hue0 – 360223.2°
Saturation0 – 10060%
Brightness0 – 1002%
Background Opacity0 – 100100%

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%