
Category: Objects
Tags: 3d, raymarched, chrome, reflection, geometric, glossy
Reflective SDF primitives (sphere, box, torus, diamond, capsule, cylinder, cone, hex prism) reflecting a real environment cube-map. Count repeats into a ring; four switchable reflection worlds.
Parameters
| Parameter | Range | Default | Unit |
|---|
| Shape | 0 – 7 | 2 | |
| Count | 1 – 8 | 1 | |
| Merge | 0 – 100 | 25 | |
| Size | 0 – 100 | 50 | |
| Roundness | 0 – 100 | 20 | |
| Spread | 0 – 100 | 50 | |
Motion
| Parameter | Range | Default | Unit |
|---|
| Rotate X | -180 – 180 | 0 | ° |
| Rotate Y | -180 – 180 | 0 | ° |
| Rotate Z | -180 – 180 | 0 | ° |
| Spin Speed | -100 – 100 | 0 | |
| Reflection Angle | 0 – 360 | 0 | ° |
| Camera Distance | 0 – 100 | 40 | |
View
| Parameter | Range | Default | Unit |
|---|
| Environment | 0 – 3 | 2 | |
| Backdrop Intensity | 0 – 100 | 35 | |
| Background Opacity | 0 – 100 | 100 | |
Material
| Parameter | Range | Default | Unit |
|---|
| Chrome | 0 – 100 | 90 | |
| Roughness | 0 – 100 | 10 | |
| Fresnel | 0 – 100 | 50 | |
| Specular | 0 – 100 | 60 | |
| Iridescence | 0 – 100 | 0 | |
| Tint | 0 – 100 | 0 | |
| Reflection Intensity | 0 – 100 | 50 | |
Color
| Parameter | Range | Default | Unit |
|---|
| Hue | 0 – 360 | 198 | ° |
| Saturation | 0 – 100 | 40 | % |
| Brightness | 0 – 100 | 100 | % |
Display
| Parameter | Range | Default | Unit |
|---|
| Tone Map | 0 – 100 | 30 | |
| Quality | 24 – 120 | 80 | |
These parameters are available on all sources.
| Parameter | Range | Default | Unit |
|---|
| Position X | -100 – 100 | 0 | |
| Position Y | -100 – 100 | 0 | |
| Rotation | -180 – 180 | 0 | ° |
| Scale | 0 – 200 | 100 | % |
| Zoom | 0 – 200 | 100 | % |