Skip to content

Glass Cube

Glass Cube

Category: Objects Tags: 3d, glass, refraction, geometric, transparent, raymarched

Refractive transparent cube with bilinear patch intersection — three intersecting internal surfaces, IQ cosine palette coloring, sorted layer transparency, Fresnel reflections, and chromatic dispersion.

Parameters

Form

ParameterRangeDefaultUnit
Cube Size0 – 10050
Curvature0 – 10050
Refraction0 – 10033
Patches1 – 63
Patch Scale0 – 10060
Patch Warp0 – 10030

Animation

ParameterRangeDefaultUnit
Speed0 – 10030
Orbit Speed-100 – 100-70
Color Cycle0 – 10020

View

ParameterRangeDefaultUnit
Rotation0 – 3600°
Elevation0 – 360126°
Camera Distance0 – 10050
FOV0 – 10035

Surface

ParameterRangeDefaultUnit
Surface Alpha0 – 10060
Ground Reflect0 – 10030
Dispersion0 – 10020

Lighting

ParameterRangeDefaultUnit
Light Angle0 – 36072°
Light Height0 – 10050
Specular0 – 10050
Reflection0 – 10050
Shadow Soft0 – 10040
Ambient0 – 10030
Fresnel0 – 10040

Color 1

ParameterRangeDefaultUnit
Hue0 – 360216°
Saturation0 – 10065%
Brightness0 – 10080%

Color 2

ParameterRangeDefaultUnit
Hue0 – 36036°
Saturation0 – 10050%
Brightness0 – 10090%

Background

ParameterRangeDefaultUnit
Hue0 – 360216°
Saturation0 – 10030%
Brightness0 – 1005%
Opacity0 – 100100%

Adjust

ParameterRangeDefaultUnit
Contrast0 – 10050
Saturation0 – 10070
Brightness0 – 10050

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%