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Hex March

Hex March

Category: Scenes Tags: 3d, terrain, hex, neon, glow, cinematic, landscape, sci-fi

Raymarched hexagonal terrain — forward-marching camera over neon-edged hex prisms with per-cell height variation, directional lighting, soft shadows, and distance fog.

Parameters

Terrain

ParameterRangeDefaultUnit
Hex Size0 – 10040
Height Range0 – 10050
Height Smoothing0 – 10030
Terrain Scale0 – 10050
Edge Width0 – 10030
Bevel0 – 10020

Motion

ParameterRangeDefaultUnit
Speed0 – 10030
Rotation0 – 360180°

Camera

ParameterRangeDefaultUnit
Camera Height0 – 10045
Path Sway0 – 10040
FOV30 – 12075°
Look Angle-45 – 45-4.5°

Lighting

ParameterRangeDefaultUnit
Light Angle0 – 360126°
Light Height0 – 9054°
Ambient0 – 10025
Shadow Softness0 – 10050

Color 1

ParameterRangeDefaultUnit
Hue0 – 360198°
Saturation0 – 10090%
Brightness0 – 100100%

Color 2

ParameterRangeDefaultUnit
Hue0 – 360306°
Saturation0 – 10080%
Brightness0 – 10090%

Background

ParameterRangeDefaultUnit
Hue0 – 360234°
Saturation0 – 10050%
Brightness0 – 1008%
Opacity0 – 100100%

Glow

ParameterRangeDefaultUnit
Edge Glow0 – 10050
Top Glow0 – 10040

Atmosphere

ParameterRangeDefaultUnit
Fog0 – 10040
Contrast0 – 10050
Saturation0 – 10070
Brightness0 – 10050
Scale0 – 10050

Quality

ParameterRangeDefaultUnit
Quality0 – 10050

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%