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Murmur

Murmur

Category: Particles Tags: particle, gpu, flow, simulation, glow, organic, hypnotic, audio

GPU compute particle flow field — 262k particles advected by a curl-noise and strange-attractor velocity field into ever-evolving luminous murmurations. Audio-reactive, never loops.

Parameters

Field

ParameterRangeDefaultUnit
Density0 – 10068%
Emitter Shape0 – 40

Flow

ParameterRangeDefaultUnit
Flow Scale1 – 123.8
Turbulence0 – 1000
Strange Flow0 – 10025%
Strange Twist X0 – 10040
Strange Twist Y0 – 10027

Particles

ParameterRangeDefaultUnit
Particle Size0 – 10025
Glow0 – 10080
Streak0 – 1000%
Glow Falloff0.6 – 82.4

Motion

ParameterRangeDefaultUnit
Flow Speed0 – 10035
Drift0 – 3600°
Lifetime0.5 – 126.3s

Audio

ParameterRangeDefaultUnit
Bass Drive0 – 10040%
Treble Shimmer0 – 10040%
Mid Swirl-100 – 1000

Forces

ParameterRangeDefaultUnit
Swirl-100 – 1000
Gravity-100 – 1000
Inertia0 – 10072%
Flow Warp0 – 1000
Flow Evolution0 – 200100%

Origin

ParameterRangeDefaultUnit
Center X0 – 10050%
Center Y0 – 10050%

Color

ParameterRangeDefaultUnit
Speed Tint0 – 10040
Color Mode0 – 30
Hue Drift0 – 3600°

Color (Calm)

ParameterRangeDefaultUnit
Hue0 – 360208.8°
Saturation0 – 10085%
Brightness0 – 10090%

Color (Fast)

ParameterRangeDefaultUnit
Hue0 – 360331.2°
Saturation0 – 10070%
Brightness0 – 100100%

Background

ParameterRangeDefaultUnit
Hue0 – 360223.2°
Saturation0 – 10060%
Brightness0 – 1004%
Background Opacity0 – 100100%

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%