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Conduit

Conduit

Category: Particles Tags: particle, gpu, compute, path, mapping, rainbow, glow, bounce

GPU particles course down a bounded channel you draw with up to 32 corner points — flowing, colliding, and ricocheting off the channel walls in a frayed rainbow ribbon with volumetric god-rays. Trace the edges of a surface to use it as a poor-man’s projection map. Widen the channel, crank turbulence and bounce, and beat-animate per-segment trim. Fire a Pulse to surge the whole stream.

Parameters

Path

ParameterRangeDefaultUnit
Points2 – 324
Closed Loop0 – 11
Edit Points as Sliders0 – 10
Shape Morph0 – 50.4s
Recall Slot0 – 160

Path / Points

ParameterRangeDefaultUnit
P1 X0 – 10025%
P1 Y0 – 10025%
P2 X0 – 10075%
P2 Y0 – 10025%
P3 X0 – 10075%
P3 Y0 – 10075%
P4 X0 – 10025%
P4 Y0 – 10075%
P5 X0 – 10050%
P5 Y0 – 10050%
P6 X0 – 10050%
P6 Y0 – 10050%
P7 X0 – 10050%
P7 Y0 – 10050%
P8 X0 – 10050%
P8 Y0 – 10050%
P9 X0 – 10050%
P9 Y0 – 10050%
P10 X0 – 10050%
P10 Y0 – 10050%
P11 X0 – 10050%
P11 Y0 – 10050%
P12 X0 – 10050%
P12 Y0 – 10050%
P13 X0 – 10050%
P13 Y0 – 10050%
P14 X0 – 10050%
P14 Y0 – 10050%
P15 X0 – 10050%
P15 Y0 – 10050%
P16 X0 – 10050%
P16 Y0 – 10050%
P17 X0 – 10050%
P17 Y0 – 10050%
P18 X0 – 10050%
P18 Y0 – 10050%
P19 X0 – 10050%
P19 Y0 – 10050%
P20 X0 – 10050%
P20 Y0 – 10050%
P21 X0 – 10050%
P21 Y0 – 10050%
P22 X0 – 10050%
P22 Y0 – 10050%
P23 X0 – 10050%
P23 Y0 – 10050%
P24 X0 – 10050%
P24 Y0 – 10050%
P25 X0 – 10050%
P25 Y0 – 10050%
P26 X0 – 10050%
P26 Y0 – 10050%
P27 X0 – 10050%
P27 Y0 – 10050%
P28 X0 – 10050%
P28 Y0 – 10050%
P29 X0 – 10050%
P29 Y0 – 10050%
P30 X0 – 10050%
P30 Y0 – 10050%
P31 X0 – 10050%
P31 Y0 – 10050%
P32 X0 – 10050%
P32 Y0 – 10050%

Particles

ParameterRangeDefaultUnit
Density0 – 10035%
Particle Size0 – 10032
Glow0 – 10020
Glow Falloff0.6 – 85
Streak0 – 10040%

Channel

ParameterRangeDefaultUnit
Channel Width0 – 10018%
Fill Shape0 – 10
Flow Speed-100 – 10024
Turbulence0 – 10050%
Bounce0 – 10070%
Drag0 – 10050%
Cling-100 – 1000
Implode0 – 1000%

Variation

ParameterRangeDefaultUnit
Size Variance0 – 1000%
Twinkle0 – 1000%

Trim

ParameterRangeDefaultUnit
Segment 10 – 100100%
Segment 20 – 100100%
Segment 30 – 100100%
Segment 40 – 100100%
Segment 50 – 100100%
Segment 60 – 100100%
Segment 70 – 100100%
Segment 80 – 100100%
Segment 90 – 100100%
Segment 100 – 100100%
Segment 110 – 100100%
Segment 120 – 100100%
Segment 130 – 100100%
Segment 140 – 100100%
Segment 150 – 100100%
Segment 160 – 100100%
Segment 170 – 100100%
Segment 180 – 100100%
Segment 190 – 100100%
Segment 200 – 100100%
Segment 210 – 100100%
Segment 220 – 100100%
Segment 230 – 100100%
Segment 240 – 100100%
Segment 250 – 100100%
Segment 260 – 100100%
Segment 270 – 100100%
Segment 280 – 100100%
Segment 290 – 100100%
Segment 300 – 100100%
Segment 310 – 100100%
Segment 320 – 100100%

Wind

ParameterRangeDefaultUnit
Wind X-100 – 1000
Wind Y-100 – 1000

Color

ParameterRangeDefaultUnit
Hue0 – 360198°
Saturation0 – 10085%
Brightness0 – 100100%
Hue Spread0 – 360252°
Whiten0 – 1005%
Exposure0.5 – 31

Rays

ParameterRangeDefaultUnit
God Rays0 – 10018%
Ray Length0 – 10050%

Border

ParameterRangeDefaultUnit
Edge Glow0 – 10045%
Edge Width0 – 10030%
Edge White0 – 10035%
Edge Pulse0 – 100100%
Edge Chase0 – 10055%
Chase Speed-100 – 10040

Background

ParameterRangeDefaultUnit
Hue0 – 360216°
Saturation0 – 10050%
Brightness0 – 1000%
Background Opacity0 – 100100%

Transform (universal)

These parameters are available on all sources.

ParameterRangeDefaultUnit
Position X-100 – 1000
Position Y-100 – 1000
Rotation-180 – 1800°
Scale0 – 200100%
Zoom0 – 200100%